This chapter examines a hybrid content delivery approach integrating both rendered and real-time elements for large-scale live events. Using the 2023 Valorant Championship Tour Finals as a case study, it explores how Media Operations teams manage the complexity of delivering dynamic, game-triggered visuals alongside traditional pre-rendered content. Readers will gain insight into managing DESIGN, DELIVERY, and SIGNAL RASTERS in a real-time environment, and how to integrate tools like Unreal Engine and Pixera with live data APIs. The chapter also highlights the strategic coordination between creative and technical teams to ensure precise pixel delivery across over 21 screen destinations and 41 million pixels. Augmented reality activations and timecode-synced media switching are also discussed, underscoring the workflow flexibility required to deliver immersive esports experiences.
Figure 13.1 Full Stage Shot With All Screens
Source: Production Still from Broadcast
Figure 13.2 Shot of Broadcast Gameplay
Source: Production Still from Broadcast
Figure 13.3 Shot of Audience View Gameplay
Source: Production Still from Broadcast
Figure 13.4 Player Card Image
Source: Production Still from Broadcast
Figure 13.5 Pixera Control Panel Screenshot
Source: Pixera Custom GUI programmed by Spencer Chase
Figure 13.6 OC Still With AR
Source: Production Still from Broadcast